Friday, November 19, 2010

Pwnage on the cloud

Cloud computing is touted to be the next big thing. From Google Docs to Dropbox to Chrome OS, innovative applications are putting thousands of super powerful servers at the command of users like you and me. But non of these applications seemed that interesting. Granted, backing up to the cloud is one of the most failsafe ways to secure your data, but none of these things had that Ohmagawd effect. I was reading Gizmodo yesterday (sorry Jerry!) and I was hit with that effect thanks to this.

OnLive MicroConsole
(Image copyright Gawker media. Please don't sue me for unauthorised use!)
Think about it for a second. A game, rendered dynamically on the server, streamed to your home like a normal IPTV stream. Provided network latency is low (something that we really need to work towards in this country), your controller-strokes will be transmitted to some server in Palo Alto and the resultant scene in the video game rendered and retransmitted to your HDTV. It's like having a PS3 without having a PS3. And think about it, you don't have to worry about hardware upgrades, or buying expensive VGAs for the singular purpose of playing games anymore. The physics will be beyond awesome, the system requirements will always be met, and you don't have to deal with those pesky anti-piracy measures because there won't be any piracy anymore. If all the games run on servers, and no retail versions are ever released, there's obviously no way to pirate the games. It's a win-win situ whatever way you look at it. And imagine the amount of money spent on hardware that can be saved. You'll essentially be sharing a server with some dude in Bosnia, and while you sleep (due to the time difference) he'll be pwning away, and while he sleeps it'll be your turn. Playing multiplayer would be a breeze since inter-server connectivity is lightning fast (no need to worry about who's hosting and what his upload speed is anymore!)

And you know what the best part is? Servers hate Windows, because it is buggy, slow and expensive, where as Linux is stable, fast and free. The gaming servers will also need to run on Linux, which means... MORE GAMES FOR LINUX, YO! :D (side note: I discovered an open source clone of one of my favourite classic strategy games: Transport Tycoon Deluxe. It's called OpenTTD and it...is...AWEsome! A must have for any Linux user. There is a port for Windows too.)

All of that being said, I'm still not going to pay $99 a year to play games on my bullcrap internet connection. :P

16 comments:

  1. Wow.. its so cool to find another TTD fan. That is one awesome game that I'm addicted for years!!!

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  2. Keheliya - Haha, the feeling is mutual bro! :D I know what you mean... the version I had originally (for Windows) was buggy and had a bad memory leak that would invariably crash the computer after some time, but I still enjoyed hours of playing it. I'm rediscovering all that fun with OpenTTD! :D

    No One Knows - Nope. Never have and (hopefully) never will do CIMA. Errrm, why'd you ask? :S

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  3. Sounds interesting. I never in to high bandwidth seeking games. but I must say I easily get addicted to games in the mould of 'tetris' :)

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  4. Puppeteer - Indeed! :D You know, these would make LAN parties obsolete. :O

    Kirigalpoththa - I so know what you mean about Tetris. I can play Tetris or Nokia's Bounce for hours on the phone. And Ubuntu has Tetris pre-installed so I guess that's a huge productivity sinkhole. :D

    Thanks for the comments, you guys! :D

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  5. sorry Chavie, that was all Greek to me.. sorry, nope. Klingon. :D

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  6. BB - Hahaha! xD And I thought "girls don't count Klingon"! ;D

    Thanks for dropping by. :D

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  7. Ha? There were so many words in there that I didn't understand! :)
    Sorry for the long absence, but I do see you on FB :P
    I am really making an effort to blog again ;) Wish me luck!

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  8. Hoot - Whooops. Sorry about that. It was a hurried post to get some stuff that was twirling in my mind out. :D

    FB ain't got nothing on your blog, Hoot. Good luck with the blogging again, I really hope you'll stay! :D

    Thanks for dropping by. :D

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  9. O__O You've a whole glossary of jargons there. Is this even English? lol

    Anyway leaving all that Greek aside, I think it sounds like a cool gizmo for not depending on server speeds and time. But then again I've never played multi-player games, so this subject will forever be Greek. =D

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  10. Harumi - Hahaha :D

    Well, if gadgets like these become commonplace, then more and more people will begin to play multiplayer games because it'll be so easy, accessible and affordable. :) I predict a gaming boom in the next 20 or so years. :D

    Thanks for the comment, Harumi. :)

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  11. Chavie - when IBM launched eBusiness in the ’90s, they came up with the virtual storage. It didn’t catch up until the users took control of everything, from content to developing apps to fill the virtual world.

    Microsoft ways of doing things had been the biggest drawback for the virtual age. The ones who “thought different” made it happen for all of us. From Linux to Unix to whatever.

    Virtual gaming is happening now. Look at iPhone4 “Game Centre” for example. Bandwidth restrictions are a major problem in our parts of the world, that is why the gadgets should be made for Wi-Fi like Apple (so that the bog cafe owners pay for the fiber-optic connection, not us).

    Its a shame that Sri Lanka has one of the SLOWEST internet connections in the world. We are what, 142nd..? And Mobitel talks about 3.5G and Dialog says Future Today..!

    Seriously..!

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  12. Serendib - Agreed, even OS X is based on the tried and tested stability of UNIX. Too bad Bell Labs never understood the potential of UNIX. If they did, we'd be a lot happier with our PCs right now. :D

    Wireless broadband is definitely the future (I mean who can afford to lay fibres to every house?) but like you mentioned, Sri Lanka seems to lack the bandwidth. Dialog is somewhat better, though their pricing is sky high. Ironic that so many international undersea cables run through Colombo but we're still in the "Dial-up speeds through ADSL" (as a friend of mine once said) age. :(

    Thanks for the comment! :)

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  13. Isn't apple's game center like Xbox Live-lite or something? :P

    Also, mobile broadband has terrible latency, making it useless for games. Besides, you need extremely low latency for it since you'll be sending the controller info as well.

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  14. Jerry - I haz no idea. Though personally I never expected gaming on the iPhone 4 to be so awesome, till I saw Chathuraw's phone last Saturday. :O

    Well, most industrialised nations have widespread HSPA coverage, and things will continue to get better. Hopefully our jokers will get on the bandwagon, this article looks promising, but I wonder if it's all just hot air. :/

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